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Absolution art director Roberto Marchesi says game

 
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PostWysłany: Wto 15:30, 01 Paź 2013    Temat postu: Absolution art director Roberto Marchesi says game

Absolution art director Roberto Marchesi says game about letting you feel
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Why shall we be so attracted to the grim realm of Agent 47? For just one, the games are a lot of fun to play but Roberto Marchesi,[url=http://duveticaonline.halod.com/][b]デュベティカ 店舗[/b][/url], art director of the latest game in the series, says it all about letting players enjoy fantasy.
Because the game art director, it had been Roberto job to produce everyone around you that Agent 47 will wreak damage to,[url=http://duveticajacketsmenonsalejp.halod.com/][b]ダウンジャケットメンズ[/b][/url], and he says he took inspiration from some unexpected places.
artist which had a powerful relation to the design of Hitman: Absolution was Johnny Cash. The way he sings,[url=http://duveticajacketsjp.gengfl.com/][b]デュベチカ専売店[/b][/url], the planet he sings about is extremely much in tune using the world that people trying to contained in Absolution.
David Lynch would be a huge influence. His movies are great,[url=http://duveticajacketsonlinejp.halod.com/][b]デュベティカアウトレット[/b][/url], his main cast is excellent,[url=http://duveticajacketsjp.albirank.net/][b]デュベティカ ダウンジャケット[/b][/url], but what is really cool about his movies is all the things round the main cast. says that Lynch films were influential in shifting some of the focus of Hitman: Absolution from its star,[url=http://duveticajacketsshopjp.gengfl.com/][b]デュベティカアウトレット[/b][/url], and turning into an ensemble game.
secondary characters,[url=http://duveticajacketsonlinejp.halod.com/][b]デュベティカ 店舗[/b][/url], the guys chilling out without anyone's knowledge who have a couple of lines after which they out. They're what make Lynch movies interesting in my experience,[url=http://discountduveticajackets.webmium.com/][b]デュベティカアウトレット[/b][/url], because you have a big palette that is very credible.
building a persons palette of Hitman: Absolution, which was really influential. It not just the target and the main cast,[url=http://duveticajacketsjp.albirank.net/][b]デュベチカ 通販[/b][/url], but everyone surrounding it. />
A lot has changed within the six years because the last game, Hitman: Blood Money, was launched - Absolution features new gameplay features, including a multiplayer mode called which blends creation and competition, as well as improvements in performance. But how has the game changed visually?
wanted to make a hyper-realistic game with a noir feel to it, says Mr Marchesi.
course,[url=http://duveticatrenchcoat.webmium.com/][b]デュベティカ 激安[/b][/url], we've got a higher graphical fidelity, a higher poly count, the typical stuff. But crowds have changed too.
were a pillar from the gameplay in Blood Money,[url=http://discountduveticajackets.webmium.com/][b]デュベティカ 激安[/b][/url], but this time around we really looked at crowds and improved them.
notice how dense it feels when you enter a place with crowds and just how they affect you,[url=http://duveticashoponline.webmium.com/][b]デュベティカ 店舗[/b][/url].
Even though you may not always notice it,[url=http://duveticajacketsshopjp.gengfl.com/][b]ダウンジャケットレディース[/b][/url], he admits that that the job of the art director isn just to make something interesting to look at, but to use things like lighting to guide a person attention.
has made huge leaps since the last game. Dynamic lights are affected by how you behave,[url=http://duveticajacketswomenjp.albirank.net/][b]デュベティカ 店舗[/b][/url], and the lighting hanging around has a very strong communicative element.
will see an extremely pretty picture when they play the game, but through lighting they also be getting enough detailed information online,[url=http://duveticajacketsshopjp.gengfl.com/][b]デュベティカダウンジャケット[/b][/url], without necessarily being conscious of it.
games are becoming more complicated, which is a two edged sword, because communication wise it might be harder to tell a player what relevant.
when you played a game title,[url=http://duveticadownjackets.halod.com/][b]ダウンジャケットレディース[/b][/url], one enters a room and the only high resolution object within the room was the one you can connect to. Now the graphics are so detailed, that you simply don always understand what is relevant.
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